Библиотека AI-креатора

Ракурсы, движения камеры, переходы и стили — в готовых промптах с наглядными примерами. Бесплатно для всех креаторов.

Движения камеры — Ручная камера и POV

3 приёма
  • Вид от первого лица движется по теплице мимо цитрусовых деревьев, срывая лимон рукой

    Camera: first-person view. Movement: Move the camera along the main character’s route from their eye position in one continuous shot. Speed: Match the character’s movement with restrained natural head sway. Framing: Maintain a consistent eye-height perspective and focal length; any already-visible body edges remain positioned consistently relative to the viewpoint. Keep the viewpoint attached to the same eye position throughout; retain first-person framing rather than revealing an external view of the character. End: Finish from the same first-person viewpoint.

  • Body-mounted camera / Snorricam

    Камера на теле

    Camera: body-mounted camera / snorricam. Movement: Move with a camera rigidly attached relative to the main subject’s torso in one continuous shot. Speed: Follow the torso’s movement and rotation directly. Framing: Keep camera-to-torso distance, mounting angle and focal length fixed; the upper body stays anchored near the center while the surrounding scene shifts and tilts with body motion. Keep the torso-to-camera relationship rigid during turns; the background rotates with body orientation while the camera does not stabilize itself independently. End: Maintain the body-mounted relationship t

  • Camera: handheld shot. Movement: Hold the camera at operator height with small natural body-driven shifts in one continuous shot. Speed: Subtle, irregular sway and restrained micro-adjustments. Framing: Maintain a fixed focal length and a readable subject; keep small variations in camera angle and position organic rather than repetitive or violently shaky. Keep the sway small relative to the frame, mixing slight positional and angular corrections rather than applying a repeated mechanical shake. End: Retain the same restrained handheld character through the final frame.