Библиотека AI-креатора
Ракурсы, движения камеры, переходы и стили — в готовых промптах с наглядными примерами. Бесплатно для всех креаторов.

400mm Super-Telephoto Look
400 мм — Сверхдальний план
"Edit the reference image as a different lens-and-camera-distance view of the SAME frozen 3D scene. CAMERA AND FRAMING Use a 400 mm rectilinear lens on a full-frame camera. Keep the original aspect ratio, camera height, viewing direction and camera roll. Move the virtual camera only forward or backward along the viewing axis to maintain the original subject framing. For a person, match the reference's crown-to-chin size and head position, keeping the same approximate torso cutoff. Do not turn a waist-up portrait into a full-body shot. For other subjects, match the main object's framing. Keep t

200mm Telephoto Look
200 мм — Дальний план
"Edit the reference image as a different lens-and-camera-distance view of the SAME frozen 3D scene. CAMERA AND FRAMING Use a 200 mm rectilinear lens on a full-frame camera. Keep the original aspect ratio, camera height, viewing direction and camera roll. Move the virtual camera only forward or backward along the viewing axis to maintain the original subject framing. For a person, match the reference's crown-to-chin size and head position, keeping the same approximate torso cutoff. Do not turn a waist-up portrait into a full-body shot. For other subjects, match the main object's framing. Keep t

135mm Telephoto Look
135 мм — Плотный портрет и фон
"Edit the reference image as a different lens-and-camera-distance view of the SAME frozen 3D scene. CAMERA AND FRAMING Use a 135 mm rectilinear lens on a full-frame camera. Keep the original aspect ratio, camera height, viewing direction and camera roll. Move the virtual camera only forward or backward along the viewing axis to maintain the original subject framing. For a person, match the reference's crown-to-chin size and head position, keeping the same approximate torso cutoff. Do not turn a waist-up portrait into a full-body shot. For other subjects, match the main object's framing. Keep t

85mm Portrait Look
85 мм — Портретная подача
"Edit the reference image as a different lens-and-camera-distance view of the SAME frozen 3D scene. CAMERA AND FRAMING Use a 85 mm rectilinear lens on a full-frame camera. Keep the original aspect ratio, camera height, viewing direction and camera roll. Move the virtual camera only forward or backward along the viewing axis to maintain the original subject framing. For a person, match the reference's crown-to-chin size and head position, keeping the same approximate torso cutoff. Do not turn a waist-up portrait into a full-body shot. For other subjects, match the main object's framing. Keep th

50mm Standard-Lens Look
50 мм — Нейтральная подача
"Edit the reference image as a different lens-and-camera-distance view of the SAME frozen 3D scene. CAMERA AND FRAMING Use a 50 mm rectilinear lens on a full-frame camera. Keep the original aspect ratio, camera height, viewing direction and camera roll. Move the virtual camera only forward or backward along the viewing axis to maintain the original subject framing. For a person, match the reference's crown-to-chin size and head position, keeping the same approximate torso cutoff. Do not turn a waist-up portrait into a full-body shot. For other subjects, match the main object's framing. Keep th

35mm Environmental Look
35 мм — Герой и окружение
"Edit the reference image as a different lens-and-camera-distance view of the SAME frozen 3D scene. CAMERA AND FRAMING Use a 35 mm rectilinear lens on a full-frame camera. Keep the original aspect ratio, camera height, viewing direction and camera roll. Move the virtual camera only forward or backward along the viewing axis to maintain the original subject framing. For a person, match the reference's crown-to-chin size and head position, keeping the same approximate torso cutoff. Do not turn a waist-up portrait into a full-body shot. For other subjects, match the main object's framing. Keep th

28mm Wide-Angle Look
28 мм — Репортажный широкий угол
"Edit the reference image as a different lens-and-camera-distance view of the SAME frozen 3D scene. CAMERA AND FRAMING Use a 28 mm rectilinear lens on a full-frame camera. Keep the original aspect ratio, camera height, viewing direction and camera roll. Move the virtual camera only forward or backward along the viewing axis to maintain the original subject framing. For a person, match the reference's crown-to-chin size and head position, keeping the same approximate torso cutoff. Do not turn a waist-up portrait into a full-body shot. For other subjects, match the main object's framing. Keep th

20mm Wide-Angle Look
20 мм — Широкий кадр с героем
"Edit the reference image as a different lens-and-camera-distance view of the SAME frozen 3D scene. CAMERA AND FRAMING Use a 20 mm rectilinear lens on a full-frame camera. Keep the original aspect ratio, camera height, viewing direction and camera roll. Move the virtual camera only forward or backward along the viewing axis to maintain the original subject framing. For a person, match the reference's crown-to-chin size and head position, keeping the same approximate torso cutoff. Do not turn a waist-up portrait into a full-body shot. For other subjects, match the main object's framing. Keep th

16mm Ultra-Wide Look
16 мм — Сверхширокий угол
"Edit the reference image as a different lens-and-camera-distance view of the SAME frozen 3D scene. CAMERA AND FRAMING Use a 16 mm rectilinear lens on a full-frame camera. Keep the original aspect ratio, camera height, viewing direction and camera roll. Move the virtual camera only forward or backward along the viewing axis to maintain the original subject framing. For a person, match the reference's crown-to-chin size and head position, keeping the same approximate torso cutoff. Do not turn a waist-up portrait into a full-body shot. For other subjects, match the main object's framing. Keep th

12mm Ultra-Wide Look
12 мм — Экстремально широкий охват
"Edit the reference image as a different lens-and-camera-distance view of the SAME frozen 3D scene. CAMERA AND FRAMING Use a 12 mm rectilinear lens on a full-frame camera. Keep the original aspect ratio, camera height, viewing direction and camera roll. Move the virtual camera only forward or backward along the viewing axis to maintain the original subject framing. For a person, match the reference's crown-to-chin size and head position, keeping the same approximate torso cutoff. Do not turn a waist-up portrait into a full-body shot. For other subjects, match the main object's framing. Keep th
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