Библиотека AI-креатора
Ракурсы, движения камеры, переходы и стили — в готовых промптах с наглядными примерами. Бесплатно для всех креаторов.

Split-Level Waterline View
На границе воды
Create one image of [SCENE]. Position the camera at the waterline so a single continuous image shows both the world above the surface and the underwater space. Let a natural water boundary cross the frame. Align the above-water and submerged parts of the subject coherently, allowing realistic refraction at the surface.

Inside-the-Object View
Изнутри предмета
Create one image of [SCENE]. Place the camera inside the open container described in the scene, looking outward through its opening toward the main subject. Include a restrained amount of the container's inner edges around the foreground so the interior viewpoint is clear. Keep the subject beyond the opening unobstructed.

Upside-Down Frame
Перевёрнутый кадр
!!! ПРОМПТ ДЛЯ ГЕНЕРАЦИИ ИЗОБРАЖЕНИЯ С НУЛЯ Show the entire scene with the camera rolled 180 degrees around the lens axis. The whole frame is upside down: ground toward the top and sky or ceiling toward the bottom. Keep gravity, the subject's pose and all object relationships natural within that inverted view. !!! ПРОМПТ ДЛЯ ИЗМЕНЕНИЯ РАКУРСА ИЗОБРАЖЕНИЯ "Use the uploaded image as the immutable scene reference. Freeze the complete scene exactly as it is. CHANGE THE CAMERA ORIENTATION ONLY. Keep the camera at exactly the same physical position and keep its optical axis pointing in exactly the s

Worm’s-Eye View
У самой земли, вверх
!!! ПРОМПТ ДЛЯ ГЕНЕРАЦИИ ИЗОБРАЖЕНИЯ С НУЛЯ Place the camera almost on the ground beside the base of the main subject and aim steeply upward. Make the subject tower above the viewer, with vertical lines converging upward and the upper part set against the space overhead. Keep camera roll neutral. !!! ПРОМПТ ДЛЯ ИЗМЕНЕНИЯ РАКУРСА ИЗОБРАЖЕНИЯ "Use the uploaded image as the immutable scene reference. Treat the scene as a completely frozen 3D film set. MOVE THE CAMERA ONLY. Move the camera physically down to almost ground level near the existing base or feet of the main subject. From that position

Reflection View
Через отражение
Create one image of [SCENE]. Position the camera to show the main subject primarily through the existing mirror described in the scene. Make the reflected subject the focal point and include enough of the mirror frame or surrounding space to explain the viewpoint. Keep the reflected pose and spatial relationships coherent.

Underwater Upward View
Из-под воды вверх
Create one image of [SCENE]. Submerge the camera below the main subject and aim upward toward the water surface. Show the subject against the brighter rippled surface overhead, with believable refraction and an underwater color shift appropriate to the scene. Keep the viewpoint clearly below the surface.

Under-Glass View
Под прозрачной поверхностью
Create one image of [SCENE]. Place the camera directly below the transparent surface described in the scene, looking upward through it toward the objects or person above. Show contact surfaces and undersides through the glass, with a small visible edge or support to make the viewpoint understandable.

Through-Glass View
Через стекло
Create one image of [SCENE]. Place the camera on the opposite side of the existing glass from the main subject, looking through the pane. Keep the subject clearly readable beyond the glass, with subtle surface reflections and a visible frame or edge that establishes the barrier between camera and subject.

Through-an-Opening View
Через узкий просвет
Create one image of [SCENE]. Place the camera close behind the opening described in the scene, looking through it toward the main subject. Use the nearby edges as a partial foreground frame while leaving the important subject details visible in the opening. Keep the viewpoint physically consistent with the size and position of the gap.

Dutch Angle
Голландский угол
!!! ПРОМПТ ДЛЯ ГЕНЕРАЦИИ ИЗОБРАЖЕНИЯ С НУЛЯ Keep a readable view of the main subject and roll the camera about 20 degrees clockwise around the lens axis. Make the horizon and vertical structures visibly diagonal while the subject remains naturally positioned within the scene. Apply a camera roll rather than tilting the subject's body. !!! ПРОМПТ ДЛЯ ИЗМЕНЕНИЯ РАКУРСА ИЗОБРАЖЕНИЯ "Use the uploaded image as the immutable scene reference. Treat the entire scene and all subjects as completely fixed. CHANGE THE CAMERA ONLY. Keep the camera at exactly the same physical position with exactly the same

Over-the-Hip Shot
Из-за бедра
!!! ПРОМПТ ДЛЯ ГЕНЕРАЦИИ ИЗОБРАЖЕНИЯ С НУЛЯ Place the camera just behind and beside the foreground person at hip height. Keep a narrow part of their hip, hanging hand or upper leg along one edge of the frame. Show the other person or main action clearly in the space beyond, with an upright frame. !!! ПРОМПТ ДЛЯ ИЗМЕНЕНИЯ РАКУРСА ИЗОБРАЖЕНИЯ "Use the uploaded image as the immutable scene reference. Treat every person and object as completely frozen in 3D space. MOVE THE CAMERA ONLY. Physically position the camera just behind and beside the existing foreground observer at approximately their hip

Over-the-Shoulder Shot
Через плечо
!!! ПРОМПТ ДЛЯ ГЕНЕРАЦИИ ИЗОБРАЖЕНИЯ С НУЛЯ Place the camera just behind and slightly outside the right shoulder of the foreground observer, near shoulder height. Include a small portion of that observer's shoulder and back of the head along the right edge. Keep the person or object they are looking at clearly visible beyond them as the main subject. !!! ПРОМПТ ДЛЯ ИЗМЕНЕНИЯ РАКУРСА ИЗОБРАЖЕНИЯ "Use the uploaded image as the immutable scene reference. Freeze both the foreground observer and the main subject completely in 3D world space. MOVE THE CAMERA ONLY. Physically move the camera to a pos
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