Библиотека AI-креатора
Ракурсы, движения камеры, переходы и стили — в готовых промптах с наглядными примерами. Бесплатно для всех креаторов.

400mm Super-Telephoto Look
400 мм — Сверхдальний план
"Edit the reference image as a different lens-and-camera-distance view of the SAME frozen 3D scene. CAMERA AND FRAMING Use a 400 mm rectilinear lens on a full-frame camera. Keep the original aspect ratio, camera height, viewing direction and camera roll. Move the virtual camera only forward or backward along the viewing axis to maintain the original subject framing. For a person, match the reference's crown-to-chin size and head position, keeping the same approximate torso cutoff. Do not turn a waist-up portrait into a full-body shot. For other subjects, match the main object's framing. Keep t

200mm Telephoto Look
200 мм — Дальний план
"Edit the reference image as a different lens-and-camera-distance view of the SAME frozen 3D scene. CAMERA AND FRAMING Use a 200 mm rectilinear lens on a full-frame camera. Keep the original aspect ratio, camera height, viewing direction and camera roll. Move the virtual camera only forward or backward along the viewing axis to maintain the original subject framing. For a person, match the reference's crown-to-chin size and head position, keeping the same approximate torso cutoff. Do not turn a waist-up portrait into a full-body shot. For other subjects, match the main object's framing. Keep t

135mm Telephoto Look
135 мм — Плотный портрет и фон
"Edit the reference image as a different lens-and-camera-distance view of the SAME frozen 3D scene. CAMERA AND FRAMING Use a 135 mm rectilinear lens on a full-frame camera. Keep the original aspect ratio, camera height, viewing direction and camera roll. Move the virtual camera only forward or backward along the viewing axis to maintain the original subject framing. For a person, match the reference's crown-to-chin size and head position, keeping the same approximate torso cutoff. Do not turn a waist-up portrait into a full-body shot. For other subjects, match the main object's framing. Keep t

85mm Portrait Look
85 мм — Портретная подача
"Edit the reference image as a different lens-and-camera-distance view of the SAME frozen 3D scene. CAMERA AND FRAMING Use a 85 mm rectilinear lens on a full-frame camera. Keep the original aspect ratio, camera height, viewing direction and camera roll. Move the virtual camera only forward or backward along the viewing axis to maintain the original subject framing. For a person, match the reference's crown-to-chin size and head position, keeping the same approximate torso cutoff. Do not turn a waist-up portrait into a full-body shot. For other subjects, match the main object's framing. Keep th

50mm Standard-Lens Look
50 мм — Нейтральная подача
"Edit the reference image as a different lens-and-camera-distance view of the SAME frozen 3D scene. CAMERA AND FRAMING Use a 50 mm rectilinear lens on a full-frame camera. Keep the original aspect ratio, camera height, viewing direction and camera roll. Move the virtual camera only forward or backward along the viewing axis to maintain the original subject framing. For a person, match the reference's crown-to-chin size and head position, keeping the same approximate torso cutoff. Do not turn a waist-up portrait into a full-body shot. For other subjects, match the main object's framing. Keep th

35mm Environmental Look
35 мм — Герой и окружение
"Edit the reference image as a different lens-and-camera-distance view of the SAME frozen 3D scene. CAMERA AND FRAMING Use a 35 mm rectilinear lens on a full-frame camera. Keep the original aspect ratio, camera height, viewing direction and camera roll. Move the virtual camera only forward or backward along the viewing axis to maintain the original subject framing. For a person, match the reference's crown-to-chin size and head position, keeping the same approximate torso cutoff. Do not turn a waist-up portrait into a full-body shot. For other subjects, match the main object's framing. Keep th

28mm Wide-Angle Look
28 мм — Репортажный широкий угол
"Edit the reference image as a different lens-and-camera-distance view of the SAME frozen 3D scene. CAMERA AND FRAMING Use a 28 mm rectilinear lens on a full-frame camera. Keep the original aspect ratio, camera height, viewing direction and camera roll. Move the virtual camera only forward or backward along the viewing axis to maintain the original subject framing. For a person, match the reference's crown-to-chin size and head position, keeping the same approximate torso cutoff. Do not turn a waist-up portrait into a full-body shot. For other subjects, match the main object's framing. Keep th

20mm Wide-Angle Look
20 мм — Широкий кадр с героем
"Edit the reference image as a different lens-and-camera-distance view of the SAME frozen 3D scene. CAMERA AND FRAMING Use a 20 mm rectilinear lens on a full-frame camera. Keep the original aspect ratio, camera height, viewing direction and camera roll. Move the virtual camera only forward or backward along the viewing axis to maintain the original subject framing. For a person, match the reference's crown-to-chin size and head position, keeping the same approximate torso cutoff. Do not turn a waist-up portrait into a full-body shot. For other subjects, match the main object's framing. Keep th

16mm Ultra-Wide Look
16 мм — Сверхширокий угол
"Edit the reference image as a different lens-and-camera-distance view of the SAME frozen 3D scene. CAMERA AND FRAMING Use a 16 mm rectilinear lens on a full-frame camera. Keep the original aspect ratio, camera height, viewing direction and camera roll. Move the virtual camera only forward or backward along the viewing axis to maintain the original subject framing. For a person, match the reference's crown-to-chin size and head position, keeping the same approximate torso cutoff. Do not turn a waist-up portrait into a full-body shot. For other subjects, match the main object's framing. Keep th

12mm Ultra-Wide Look
12 мм — Экстремально широкий охват
"Edit the reference image as a different lens-and-camera-distance view of the SAME frozen 3D scene. CAMERA AND FRAMING Use a 12 mm rectilinear lens on a full-frame camera. Keep the original aspect ratio, camera height, viewing direction and camera roll. Move the virtual camera only forward or backward along the viewing axis to maintain the original subject framing. For a person, match the reference's crown-to-chin size and head position, keeping the same approximate torso cutoff. Do not turn a waist-up portrait into a full-body shot. For other subjects, match the main object's framing. Keep th

Split-Level Waterline View
На границе воды
Create one image of [SCENE]. Position the camera at the waterline so a single continuous image shows both the world above the surface and the underwater space. Let a natural water boundary cross the frame. Align the above-water and submerged parts of the subject coherently, allowing realistic refraction at the surface.

Chrome Heart
Хромированная романтика
Create a [FORMAT] romantic Y2K chrome artwork centered on [SUBJECT]. Build a symmetrical emblem or product composition from reflective chrome hearts, thorn-like curves, fine chains, small wings, gothic filigree and jewel-like pink accents. Use a dark black-to-indigo background or open blue sky, with glossy magenta, violet and icy-blue reflections across the metal. Lighting should be dramatic and polished: sharp specular highlights, soft neon rim light, tiny star glints and controlled bloom. Combine early-2000s beauty packaging, club-flyer graphics and cyber-goth romance while keeping the silho
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