Front Three-Quarter View
Три четверти спереди
Камера смотрит на героя или предмет спереди и немного сбоку. Такой ракурс показывает объём лучше, чем прямой вид.
Промпт
!!! ПРОМПТ ДЛЯ ГЕНЕРАЦИИ ИЗОБРАЖЕНИЯ С НУЛЯ A handsome young man with dark hair, wearing a white shirt and dark trousers, walks through a narrow European street carrying a takeaway coffee. Old buildings and bicycles surround him. Soft morning daylight, realistic photography. !!! ПРОМПТ ДЛЯ ИЗМЕНЕНИЯ РАКУРСА ИЗОБРАЖЕНИЯ "Use the uploaded image as the immutable scene reference. Treat the uploaded image as a single moment frozen completely in 3D space. DO NOT rotate, turn, reposition, re-pose, mirror, or otherwise transform the person or any object in the scene. The person's position and orientation are absolute world-space constraints. The body, torso, shoulders, hips, legs, feet, arms, hands, head, face, eyes, and gaze direction must remain pointing in exactly the same world-space directions as in the source image. The person must NOT turn toward the camera. The head must NOT follow the camera. The eyes must NOT follow the camera. The body must NOT be rotated to reveal another side. Do not reinterpret the requested angle as a change in the subject's orientation. MOVE THE CAMERA ONLY. Starting from the original camera position, physically orbit the camera approximately 45 degrees around the stationary subject toward the subject's right side while maintaining approximately the same camera-to-subject distance and the subject's eye-level camera height. After moving the camera, point the camera back toward the subject's existing fixed position. The resulting change in visible surfaces of the person must occur ONLY because the camera has moved around the stationary person. All other people, vehicles, furniture, architecture, props and environmental elements are locked in their original world-space positions and orientations. Preserve the exact same instant in time, identity, facial features, expression, hairstyle, clothing, accessories, pose, gesture, action, lighting, shadows, materials and visual style. Do not rotate the scene. Do not rotate the subject. Do not mirror the image. Do not move objects to improve the composition. Do not make the subject face the new camera. Recompute only perspective, parallax, occlusion and background visibility that physically result from moving the camera. Reconstruct newly exposed surfaces only where required by the new camera position and keep them consistent with the source image. Think of the scene as a frozen 3D film set and the camera as the only object allowed to move. Return one image."
Как использовать
Есть два промпта.
1) Для генерации изображения с нуля. Добавьте его в свой основной промпт, он отвечает за ракурс.
2) Для изменения ракурса готового изображения. Подгружайте его вместе с вашим изображением.
Хорошо отрабатывает в GPT Image последней версии.
Похожие приёмы

Eye-Level Shot
На уровне глаз
!!! ПРОМПТ ДЛЯ ГЕНЕРАЦИИ ИЗОБРАЖЕНИЯ С НУЛЯ Place the camera at the main subject's eye height, or at the visual center of a nonhuman object. Keep the optical axis horizontal and the frame upright. Show a natural level view, with neither the top nor the underside emphasized. !!! ПРОМПТ ДЛЯ ИЗМЕНЕНИЯ РАКУРСА ИЗОБРАЖЕНИЯ "Use the uploaded image as the immutable scene reference. Treat the uploaded image as a single moment frozen completely in 3D space. DO NOT rotate, turn, reposition, re-pose, mirror, or otherwise transform the person or any object in the scene. The person's position and orientati

Rear Three-Quarter View
Три четверти сзади
!!! ПРОМПТ ДЛЯ ГЕНЕРАЦИИ ИЗОБРАЖЕНИЯ С НУЛЯ Place the camera behind the main subject and toward the subject's right side, halfway between a direct rear view and a side view, at eye height. Show the back and right side together. Keep the body facing its original direction and the frame upright. !!! ПРОМПТ ДЛЯ ИЗМЕНЕНИЯ РАКУРСА ИЗОБРАЖЕНИЯ "Use the uploaded image as the immutable scene reference. Freeze the subject and entire environment completely in 3D world space. The subject's body, shoulders, hips, feet, arms, hands, head, face, eyes and gaze direction must remain in exactly their original

Rear View
Со спины
!!! ПРОМПТ ДЛЯ ГЕНЕРАЦИИ ИЗОБРАЖЕНИЯ С НУЛЯ Place the camera directly behind the main subject at eye height, looking in the same forward direction as the subject. Show the back as the dominant visible surface. Keep the subject facing away and the frame upright. !!! ПРОМПТ ДЛЯ ИЗМЕНЕНИЯ РАКУРСА ИЗОБРАЖЕНИЯ "Use the uploaded image as the immutable scene reference. Freeze the entire scene completely in 3D world space. DO NOT rotate the person. Their original forward direction, body orientation, head orientation, gaze direction, pose and action are absolute world-space constraints. MOVE THE CAMERA

