Назад к библиотеке

Eye-Level Shot

На уровне глаз

Приём задаёт высоту камеры. Камера находится на уровне глаз героя. Как привычный взгляд человека.

Промпт

!!! ПРОМПТ ДЛЯ ГЕНЕРАЦИИ ИЗОБРАЖЕНИЯ С НУЛЯ
Place the camera at the main subject's eye height, or at the visual center of a nonhuman object. Keep the optical axis horizontal and the frame upright. Show a natural level view, with neither the top nor the underside emphasized.



!!! ПРОМПТ ДЛЯ ИЗМЕНЕНИЯ РАКУРСА ИЗОБРАЖЕНИЯ
"Use the uploaded image as the immutable scene reference.

Treat the uploaded image as a single moment frozen completely in 3D space.

DO NOT rotate, turn, reposition, re-pose, mirror, or otherwise transform the person or any object in the scene.

The person's position and orientation are absolute world-space constraints. The body, torso, shoulders, hips, legs, feet, arms, hands, head, face, eyes, and gaze direction must remain pointing in exactly the same world-space directions as in the source image.

The person must NOT turn toward the camera.
The head must NOT follow the camera.
The eyes must NOT follow the camera.
Do not reinterpret the requested viewpoint as a change in the subject's orientation.

MOVE THE CAMERA ONLY.

Move the camera to the main subject's eye height, or to the visual center height of a nonhuman main subject. Keep the camera optical axis horizontal and camera roll neutral. Position and aim the camera toward the subject's existing fixed world-space position.

Maintain a natural camera-to-subject distance comparable to the source image.

All other people, vehicles, furniture, architecture, props and environmental elements are locked in their original world-space positions and orientations.

Preserve the exact same instant in time, identity, facial features, expression, hairstyle, clothing, accessories, pose, gesture, action, lighting, shadows, materials, colors and visual style.

Do not rotate the scene.
Do not rotate the subject.
Do not mirror the image.
Do not move objects to improve the composition.

Recompute only perspective, parallax, occlusion and background visibility that physically result from moving the camera.

Reconstruct newly exposed surfaces only where required by the new camera position and keep them consistent with the source image.

Think of the scene as a frozen 3D film set and the camera as the only object allowed to move.

Return one image."
Сгенерировать

Как использовать

Есть два промпта.
1) Для генерации изображения с нуля. Добавьте его в свой основной промпт, он отвечает за ракурс.

2) Для изменения ракурса готового изображения. Подгружайте его вместе с вашим изображением.

Хорошо отрабатывает в Gpt Image последней версии

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