Библиотека AI-креатора
Ракурсы, движения камеры, переходы и стили — в готовых промптах с наглядными примерами. Бесплатно для всех креаторов.

First-Person POV
От первого лица
!!! ПРОМПТ ДЛЯ ГЕНЕРАЦИИ ИЗОБРАЖЕНИЯ С НУЛЯ Place the viewpoint at the observer's own eyes, looking toward the action they are attending to. Show the scene as seen by that observer. Include their hands only if the described action naturally brings them into view. The observer's face stays outside the frame unless visible in an existing reflection. !!! ПРОМПТ ДЛЯ ИЗМЕНЕНИЯ РАКУРСА ИЗОБРАЖЕНИЯ "Use the uploaded image as the immutable scene reference. Treat all people and objects as completely frozen in 3D world space. Identify the existing observer in the source scene. MOVE THE CAMERA ONLY. Phys

High-Corner View
Из верхнего угла комнаты
!!! ПРОМПТ ДЛЯ ГЕНЕРАЦИИ ИЗОБРАЖЕНИЯ С НУЛЯ Place the camera near the ceiling in one corner of the room, looking diagonally downward toward the opposite side. Include two adjoining walls and a substantial part of the floor so the room layout is clear. Keep the image upright and preserve the scene's original visual style. !!! ПРОМПТ ДЛЯ ИЗМЕНЕНИЯ РАКУРСА ИЗОБРАЖЕНИЯ "Use the uploaded image as the immutable scene reference. Treat the complete room as a frozen 3D set. MOVE THE CAMERA ONLY. Physically move the camera upward and toward one existing corner of the room until the lens is positioned cl

Top-Down Aerial View
С высоты строго вниз
!!! ПРОМПТ ДЛЯ ГЕНЕРАЦИИ ИЗОБРАЖЕНИЯ С НУЛЯ Place the camera high above the location with the optical axis pointing vertically downward. Show a broad plan-like view of roofs, paths and terrain. Keep the chosen landmark identifiable while the wider layout fills the frame, with consistent overhead geometry. !!! ПРОМПТ ДЛЯ ИЗМЕНЕНИЯ РАКУРСА ИЗОБРАЖЕНИЯ Use the uploaded image as the immutable scene reference. Treat the entire location as a completely frozen 3D world. MOVE THE CAMERA ONLY. Physically move the camera far vertically upward, directly above the existing location. Position the camera at

Oblique Aerial View
С высоты под углом
!!! ПРОМПТ ДЛЯ ГЕНЕРАЦИИ ИЗОБРАЖЕНИЯ С НУЛЯ Place the camera high above the location and look diagonally downward across it. Show both rooftops or upper surfaces and the sides of structures, with the terrain receding into the distance. Keep the main location recognizable within its surroundings and the frame upright. !!! ПРОМПТ ДЛЯ ИЗМЕНЕНИЯ РАКУРСА ИЗОБРАЖЕНИЯ "Use the uploaded image as the immutable scene reference. Treat the complete location as a frozen 3D environment. MOVE THE CAMERA ONLY. Physically move the camera far upward and outward from the existing location while maintaining the l

Top-Down / Overhead Shot
Строго сверху
!!! ПРОМПТ ДЛЯ ГЕНЕРАЦИИ ИЗОБРАЖЕНИЯ С НУЛЯ Place the camera directly above the main subject, with the optical axis pointing vertically downward, perpendicular to the ground or supporting surface. Show a true top view: top surfaces, clear silhouettes and the surrounding layout. Fill the background with the surface below. !!! ПРОМПТ ДЛЯ ИЗМЕНЕНИЯ РАКУРСА ИЗОБРАЖЕНИЯ "Use the uploaded image as the immutable scene reference. Treat the entire scene as frozen in 3D world space. MOVE THE CAMERA ONLY. Physically move the camera vertically upward until it is directly above the existing main subject. D

High-Angle Shot
Верхний ракурс
!!! ПРОМПТ ДЛЯ ГЕНЕРАЦИИ ИЗОБРАЖЕНИЯ С НУЛЯ Place the camera above the main subject and aim diagonally downward, roughly 35 degrees below horizontal. Show the top of the subject as well as a readable front or side surface. Let the surrounding ground establish the elevated viewpoint. Keep the frame upright. !!! ПРОМПТ ДЛЯ ИЗМЕНЕНИЯ РАКУРСА ИЗОБРАЖЕНИЯ "Use the uploaded image as the immutable scene reference. Freeze the entire subject and environment completely in world space. MOVE THE CAMERA ONLY. Physically raise the camera above the main subject's existing position. From this elevated locatio

Straight-Up View
Строго снизу вверх
!!! ПРОМПТ ДЛЯ ГЕНЕРАЦИИ ИЗОБРАЖЕНИЯ С НУЛЯ Place the camera directly beneath the main subject or overhead structure, with the optical axis pointing vertically upward. Show undersides and surrounding shapes opening around the center of the frame. Keep the viewpoint straight up rather than diagonally forward. !!! ПРОМПТ ДЛЯ ИЗМЕНЕНИЯ РАКУРСА ИЗОБРАЖЕНИЯ "Use the uploaded image as the immutable scene reference. Freeze the complete scene in 3D world space. MOVE THE CAMERA ONLY. Physically move the camera to a position directly beneath the existing main subject or overhead structure. Do not move t

Ground-Level Shot
С уровня земли
!!! ПРОМПТ ДЛЯ ГЕНЕРАЦИИ ИЗОБРАЖЕНИЯ С НУЛЯ Place the camera just a few centimeters above the ground, looking horizontally along the surface toward the main subject. Let the nearby ground form a strong foreground and make contact points, feet or wheels readable. Keep the frame upright. !!! ПРОМПТ ДЛЯ ИЗМЕНЕНИЯ РАКУРСА ИЗОБРАЖЕНИЯ "Use the uploaded image as the immutable scene reference. Freeze every subject and object completely in 3D world space. MOVE THE CAMERA ONLY. Physically lower the camera until the lens is only a few centimeters above the existing ground surface. Keep the optical axis

Hip-Level Shot
С уровня пояса
!!! ПРОМПТ ДЛЯ ГЕНЕРАЦИИ ИЗОБРАЖЕНИЯ С НУЛЯ Place the camera at the standing person's waist height and keep the optical axis horizontal, aimed toward the midsection and the space beyond. Compose the frame around this lower viewpoint. Keep vertical structures upright. !!! ПРОМПТ ДЛЯ ИЗМЕНЕНИЯ РАКУРСА ИЗОБРАЖЕНИЯ "Use the uploaded image as the immutable scene reference. Freeze the entire scene and subject in world space. MOVE THE CAMERA ONLY. Physically lower the camera to approximately the standing subject's waist height. Keep the camera optical axis horizontal rather than tilting it upward or

Low-Angle Shot
Нижний ракурс
!!! ПРОМПТ ДЛЯ ГЕНЕРАЦИИ ИЗОБРАЖЕНИЯ С НУЛЯ Position the camera below the main subject's eye level, near waist height for a standing person, and aim upward toward the face or upper part of the object. Make the upward perspective clearly visible. Keep the frame upright with a level horizon when visible. !!! ПРОМПТ ДЛЯ ИЗМЕНЕНИЯ РАКУРСА ИЗОБРАЖЕНИЯ "Use the uploaded image as the immutable scene reference. Treat the complete scene as frozen in 3D space. Lock the subject's exact pose, body orientation, head orientation, gaze direction and expression. MOVE THE CAMERA ONLY. Starting from the origina

Rear Three-Quarter View
Три четверти сзади
!!! ПРОМПТ ДЛЯ ГЕНЕРАЦИИ ИЗОБРАЖЕНИЯ С НУЛЯ Place the camera behind the main subject and toward the subject's right side, halfway between a direct rear view and a side view, at eye height. Show the back and right side together. Keep the body facing its original direction and the frame upright. !!! ПРОМПТ ДЛЯ ИЗМЕНЕНИЯ РАКУРСА ИЗОБРАЖЕНИЯ "Use the uploaded image as the immutable scene reference. Freeze the subject and entire environment completely in 3D world space. The subject's body, shoulders, hips, feet, arms, hands, head, face, eyes and gaze direction must remain in exactly their original

Rear View
Со спины
!!! ПРОМПТ ДЛЯ ГЕНЕРАЦИИ ИЗОБРАЖЕНИЯ С НУЛЯ Place the camera directly behind the main subject at eye height, looking in the same forward direction as the subject. Show the back as the dominant visible surface. Keep the subject facing away and the frame upright. !!! ПРОМПТ ДЛЯ ИЗМЕНЕНИЯ РАКУРСА ИЗОБРАЖЕНИЯ "Use the uploaded image as the immutable scene reference. Freeze the entire scene completely in 3D world space. DO NOT rotate the person. Their original forward direction, body orientation, head orientation, gaze direction, pose and action are absolute world-space constraints. MOVE THE CAMERA
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