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Retro Character Geometry

Ретро-геометрия характеров

Редакционная 2D-стилистика с вытянутыми прямоугольными головами, крупными ушами и полуприкрытыми глазами. Приглушённая ретро-палитра, сухая гуашевая фактура и простые геометрические тела передают характер минимальными средствами. Подходит для комедийных сцен и выразительного дизайна персонажей.

Промпт

Tall rounded-rectangle head with broad flat forehead and long jaw; half-lidded oversized white eyes placed high and close together; short geometric wedge nose; large protruding ears; tiny downturned mouth; neck and torso simplified into tapered blocks. Use clean 2D character-design illustration with subtly uneven hand-drawn edges and a playful mid-century editorial sensibility. Faces are highly expressive through eyelid angle, brow tilt and minute mouth changes rather than detailed anatomy. Hair forms bold swept spikes, curved slabs or loose ribbon-like locks with a few dry-brush streaks. Bodies are slim and simplified, shoulders narrow, clothing described by large uncluttered shapes. Lines are colored dark brown or muted local color rather than pure black, medium-thin and slightly grainy. Add sparse pencil hatching, blush strokes and dry gouache scuffs inside otherwise flat fills. Favor warm peach skin, faded teal, ochre, brick red, cream and pale lavender, with low-to-medium contrast and quiet geometric background patches. Shading is minimal: one soft darker side plane, tiny nose shadow and occasional cheek warmth. Preserve consistently: elongated blocky head, high half-lidded eyes, oversized ears, wedge nose, restrained mouth, bold graphic hair, slim tapered anatomy, muted retro palette, dry-brush texture and flat gouache-like shading. Avoid: round baby faces, sparkling anime eyes, photorealistic anatomy, thick black comic inks, glossy gradients, 3D rendering, dramatic cinematic light, high-frequency detail, generic vector smoothness.
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