Как получить нужный мультяшный стиль (дополнение к промптам на сайте)
Почему по одному промпту получаются разные мультяшные стили в NanoBanana, GPT Image, Midjourney и какой подход в создании мультяшных стилей лучше выбрать.
Painterly Fantasy 3D
Объёмные персонажи и городские декорации покрыты заметной живописной фактурой и графичными тенями. Каменные арки, металл и ткань собирают многослойный фэнтези-город в золотом свете и холодных сине-фиолетовых тенях. Подходит для приключений, мастерских и драматичных портретов.
Create one original still frame of [SUBJECT] doing [SCENE] in a sophisticated painterly fantasy 3D animation aesthetic. Sculpt believable but stylized character proportions and expressive faces, then finish surfaces with visible hand-painted brush texture, subtle edge drawing and selective graphic shadow shapes. Place the scene in a layered old industrial-fantasy city or an equally rich environment with stone arches, metalwork, fabric awnings and atmospheric depth. Use dusty gold sunlight, cool teal and violet shadows, warm skin tones and restrained luminous accents. Cinematic staging, strong depth, textured materials and a dramatic but human-scale mood. Maintain clear hands, faces, clothing and prop interaction. Original character and setting design; do not reproduce any existing show or character. Wide 16:9 image. No text, labels, subtitles, logos, watermarks or interface elements.
Добавьте этот промпт к описанию своего персонажа, объекта, сцены или опишите персонажа и его простое действие вместо [SUBJECT] и [SCENE].
Для улучшения результата можете ещё подгрузить референс картинки стиля.
Разные нейронки могут генерировать немного отличающиеся стили.

Как получить нужный мультяшный стиль (дополнение к промптам на сайте)
Почему по одному промпту получаются разные мультяшные стили в NanoBanana, GPT Image, Midjourney и какой подход в создании мультяшных стилей лучше выбрать.

Voxel Animation
Three-dimensional voxel animation aesthetic built from consistently sized cubic units. Construct characters, props and terrain from visible stepped cube clusters with axis-aligned faces and intentionally blocky silhouettes. Simplify eyes and small facial features into a few colored voxel blocks. Preserve a coherent world grid and clear depth, using matte solid-color faces, broad directional lighting and soft contact shadows between volumes. Use a compact coordinated palette with a few bright accents for focal details. Individual cubes must remain readable rather than becoming a noisy fine text

Cel-Shaded 3D
Stylized 3D geometry rendered with a strict toon-shading treatment. Preserve convincing three-dimensional forms and consistent perspective while dividing each material into two or three clean, hard-edged tonal bands. Add restrained dark silhouette outlines and sparse inner contour lines, with broad graphic hair shapes and simplified expressive faces. Use mostly matte local colors; highlights are small painted-looking shapes rather than physically realistic reflections. Background objects follow the same stepped shading and outline logic as the character. Keep depth readable through overlap and

Expressive Family 3D
Create one original still frame of [SUBJECT] doing [SCENE] in polished family-friendly 3D animation. Give the character appealing rounded proportions, carefully controlled large expressive eyes, a clear readable emotion and tactile but clean materials. Set the scene in a richly lit natural or story-appropriate environment with soft foreground detail and a gently blurred background. Warm golden backlight, small floating particles and delicate bokeh add depth without hiding the action. Balance a playful sense of discovery with believable body structure, consistent limbs, natural contact shadows